Dwarf Guard (1C7)
Delving (1C6) | Back to Fellowship of the Ring Index |
Dwarven Armor (1C8) |
Dwarf Guard (1C7) is a Dwarven Companion from the Fellowship of the Ring set.
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Strategy[edit]
Dwarf Guard is the classic example of cannon fodder. He is a low-Cost, low-Strength, low-Vitality companion that can be bundled in a group of four for any deck that prominently plays a powerful main Dwarf companion. Play him as soon as you get him, and use two to completely nullify the scariness and cost of a The Balrog, Durin's Bane (2C51) or Cave Troll of Moria, Scourge of the Black Pit (1R165) .
For extra delaying power, load him up with Dwarven Bracers (2U3) , Dwarven Armor (1C8) and Hand Axe (2C10) .
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- He is only as useful as the minion he is occupying. Use him as such and you will not be disappointed (but your opponent might.)
Weak Versus...[edit]
- Any damage +1 or strength 8 minion (or both)
- Cards that benefit from companions in the dead pile, such as Orc Butchery (1R265) , Sauron's Defenses (1U274) , Despair (1R243) , Uruk Fanatic (4C185) , Beyond All Hope (4R140) , Driven Back (4R149) , Field of the Fallen (10U43) , Houses of Lamentation (10C61) …
Rulings[edit]
Remember that he is culturally-enforced (e.g. you must spot another Dwarven companion to play him), so if you don't have at least one Dwarf in your party that is not himself fodder, you may not be able to play him when you get him. As a non-unique character you cannot "discard to heal".